audioolz.blogg.se

Planetbase editor
Planetbase editor








planetbase editor

Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.Mechanize your base by creating your own bots that will help with the more arduous tasks.Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.Carefully manage the colonist immigration flow to ensure you have the people with the right skills.Mine and produce raw resources, process them, manufacture goods, and establish a production chain.Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.Harness solar and wind energy (if available) in order to power the base's structures.Four different planets with different conditions and increasing difficulty.You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.Įven if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive. In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You copy/paste this whole segment after the, then you change the name value to whatever name yo want, you can change the specialization too.About This Game Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet. Here is an example of how to clone a bot (works with other stuff!):įirst this is an Driller Bot that I've already had: Then you have your buildings, they display like this: I inputted 90000000000000 for their values, and upon loading and doing a quicksave, the values in the quicksave became 9E+14, indicating that it indeed can handle those very long time values. It DOES appear to honor very long values for the time-to-next flares and sandstorms. I have not yet experimented with extending the string itself to have many more numbers (e.g.

planetbase editor

So if there's (continuing the example above) 18 numbers in your seed string, those're the seed locations for the next 18 meteors. This actually appears to be the seed values for the next N meteor strikes.

planetbase editor

Note: by "set all numbers", I mean that if your meteor seed string had eighteen 8-digit numbers, you'll have 18 zeros instead, not one '0' as the entire string. Granted, the PlanetBase devs had us begging for more, and they said, 'Nah, were gonna go make a Banished-like Civ RTS.' And Surviving Mars radio did slap. The success of PlanetBase is what proved the market for someone to make a Surviving Mars, then the execution was such a letdown. "If you set all the meteor seed numbers to '0', all meteors will hit at the same single location. It also had the same lousy pathfinding as Tropico.










Planetbase editor